124

Even faster asin() was staring right at me

A notable approximation of ~650 AD vintage, by Bhaskara is

   ArcCos(x)= Π √((1-x)/(4+x)).
The search for better and better approximations led Indian mathematicians to independently develop branches of differential and integral calculus.

This tradition came to its own as Madhava school of mathematics from Kerala. https://en.wikipedia.org/wiki/Kerala_school_of_astronomy_and...

Note the approximation is for 0 < x < 1. For the range [-1, 0] Bhaskara used symmetry.

If I remember correctly, Aryabhatta had derived a rational approximation about a hundred years before this.

EDIT https://doi.org/10.4169/math.mag.84.2.098

7 days agosrean

Clearly India history has a lot to say about mathematics but I don't think they get enough attention. Or am I just ignorant and living in my own bubble? Indian philosophy is also very intriguing.

6 days agoanon-3988

Regarding attention, anything that does not draw directly from the Greek mainline, does not get much attention in the mainstream.

Lot of interesting mathematics was done by Indians, Persians, Arabs, Mayans.

Indian mathematics has an additional layer of obscurity. Very little was written down and when it was it was written down in picturesque and poetic verses (as a mnemonic device) that used a lot of symbolism and imagery. For the number one they will mention the Sun, for two the moon and so on, these mappings would also change from work to work, chapter to chapter. So one needs a lot of context to understand what a document is saying.

For example the source of the approximation above is described as follows (literal translation) [1]

The degree of the arc, subtracted from the total degrees of half a circle, multiplied by the remainder from that [subtraction], are put down twice. [In one place] they are subtracted from sky-cloud-arrow-sky-ocean [40500]; [in] the second place, [divided] by one-fourth of [that] remainder [and] multiplied by the final result [i.e., the trigonometric radius].

[1] Kim Plofker, Mathematics in India.

6 days agosrean

At least Srinivasa Ramanujan has gotten some attention.

6 days agomcraiha

The coefficients given are indeed a near-optimal cubic minimax approximation for (π/2 - arcsin(x))/sqrt(1-x) on [0,1]. But those coefficients aren't actually optimal for approximating arcsin(x) itself.

For reference, the coefficients given are [1.5707288, -0.2121144, 0.0742610, -0.0187293]: if we optimize P(x) = (π/2 - arcsin(x))/sqrt(1-x) ourselves, we can extend them to double precision as [1.5707288189560218, -0.21211524058527342, 0.0742623449400704, -0.018729868776598532]. Increasing the precision reduces the max error, at x = 0, by 0.028%.

Adjusting our error function to optimize the absolute error of arcsin(x) = π/2 - P(x)*sqrt(1-x) on [0,1], we get the coefficients [1.5707583404833712, -0.2128751841625164, 0.07689738736091772, -0.02089203710669022]. The max error is reduced by 44%, from 6.75e-5 to 3.80e-5. If we plot the error function [0], we see that the new max error is achieved at five points, x = 0, 0.105, 0.386, 0.730, 0.967.

(Alternatively, adjusting our error function to optimize the relative error of arcsin(x), we get the coefficients [1.5707963267948966, -0.21441792645252514, 0.08365774237116316, -0.02732304481232744]. The max absolute error is 2.24e-4, but the max relative error is now 0.0181%, even in the vicinity of the root at x = 0. Though we'd almost certainly want to use a different formula to avoid catastrophic cancellation.)

So it goes to show, we can nearly double our accuracy, without modifying the code, just by optimizing for the right error metric.

[0] https://www.desmos.com/calculator/nj3b8rpvbs

7 days agoLegionMammal978

Actually, we can improve this a bit further, by also adjusting the "π/2" constant in arcsin(x) = π/2 - P(x)*sqrt(1-x). We take coefficients [1.5707256467180715, -0.21298179775496026, 0.07727939759417458, -0.02132102849918157] for P(x), then take arcsin(x) = 1.570760986756484 - P(x)*sqrt(1-x). This reduces the max error by 6.97%, from 3.80e-5 to 3.53e-5.

Adjusting the "1" upward in sqrt(1-x) does not seem to help at all.

6 days agoLegionMammal978

How did you find out that his optimization was done for a different equation, just by trial?

6 days agokzrdude

Just looking at the formula in the code (and the book it came from), we see that the approximation is of form arcsin(x) = π/2 - P(x)*sqrt(1-x). It is called a minimax solution in both, and the simplest form of minimax optimization is for polynomials. So we look at P(x) = (π/2 - arcsin(x))/sqrt(1-x): plotting out its error function with the original coefficients, it has the clear equioscillations that you'd expect from an optimized polynomial, i.e., each local peak has the exact same height, which is the max error. But if we look at the error curve in terms of arcsin(x), then its oscillations no longer have the same height, which indicates that the approximation can be improved.

6 days agoLegionMammal978

Thank you for elaborating!

5 days agokzrdude

I've been thinking about this since [1] the other day, but I still love how rotation by small angles lets you drop trig entirely.

Let α represent a roll rotation, and β a pitch rotation.

Let R(α) be:

    ( cos α   sin α   0)
    (-sin α   cos α   0)
    (   0       0     1)
Let R(β) be:

    (1     0       0   )
    (0   cos β   -sin β)
    (0   sin β    cos β)
Combine them:

    R(β).R(α) = (    cos α           sin α          0   )
                ((-sin α*cos β)   (cos α*cos β)   -sin β)
                ((-sin α*sin β)   (cos α*sin β)    cos β)
But! For small α and β, just approximate:

    ( 1   α   0)
    (-α   1  -β)
    ( 0   β   1)
So now:

    x' = x + αy
    y' = y - αx - βz
    z' = z + βy
[1]https://news.ycombinator.com/item?id=47348192
7 days agocoldcity_again

If you just see the conclusion I think it's hard to immediately grok how rotation can arise from this.

This is a great technique for cheaply doing 3D starfields etc on 8-bit machines.

Look ma, no sine table!

7 days agocoldcity_again

A related interesting fact is that small angular motions compose almost like vectors, order does not matter (i.e. they are commutative). This makes differential kinematics easier to deal with when dealing with polar or cylindrical coordinate systems.

Large angular deflections while being linear transforms, do not in general commute.

It will spoil the linear relation in your elegant expression, but a slightly better approximation for cos for small θ is

    1 - 0.5θ²
7 days agosrean

Great point, thanks.

6 days agocoldcity_again

It makes zero sense to measure performance without measuring correctness. Especially, when you use LLM. Here is even faster asin(): `return 0;`

This precisions should be measured in avg and worst ULP, not in "charts". A good approximation should also give exact results in critical points (-1/0/-1 in this case).

The "faster" version gives this:

  asin(0) = 6.75268e-05 (double precision)
Which gives around 5e+15 ULPs, while common libc math implementations targets 19 ULPs (but will be 0 for asin(0)).
6 days agoLockal

No idea if it's not already optimised, but x2 could also be x*x and not just abs_x * abs_x, shifting the dependencies earlier.

7 days agoashdnazg

I haven't kept up with C++ in a few years - what does constexpr do for local variables?

  constexpr double a0 = 1.5707288;
7 days agojonasenordin

It is required to be evaluated at compile time, and it's const.

An optimizing compiler might see through a non-constexpr declaration like 'double a0 = ...' or it might not. Constexpr is somewhat more explicit, especially with more complicated initializer expressions.

7 days agoloeg

One of the many frustrating things about C++ is that “const” means “immutable” and “constexpr” means “constant”.

6 days agoxigoi

The compiler can substitute the value how it sees fit. It's like #define, but type-safe and scoped.

Maybe it's folded into expressions, propagated through constant expressions, or used it in contexts that require compile-time constants (template parameters, array sizes, static_assert, other constexpr expressions).

I mean, not in this case of pi/2, where it's more about announcing semantics, but in general those are the purposes and uses.

7 days agofancy_pantser

I'd like something like this in C or C++ quite honestly.

Something like a struct that I can say "this struct is global to the whole program and everyone can see it, but once this function exits those values are locked in". Maybe something like that one function is allowed to unlock and update it, but nowhere else.

Think in terms of storing a bunch of precomputed coefficients that are based on the samplerate of a system, where you really only need to set it up once on startup and it is unlikely to change during the application's running lifetime.

I feel like there probably is a way to do this, and if I was good at high level languages like C I'd know what it is. If you know, tell me what I'm not understanding ;-)

7 days agoErroneousBosh
[deleted]
6 days ago

Same, this is something I would use often. Sort of like #pragma once, but for initialization.

5 days agojsrcout

It can do this with const too or even a normal variable that just happens to not vary.

7 days agogzread

It depends on what you want to do with it.

If you just want the optimizer to be able to constant-fold a value, then yes, either of those will work.

If you want to be able to use the value in the other contexts the parent mentioned that require constant expressions as a language rule, then you generally need constexpr. As an exception, non-constexpr variable values can be used if they’re const (not ‘happens to not vary’) and have integer or enum type (no floats, structs, pointers, etc.). This exception exists for legacy reasons and there’s no particular reason to rely on it unless you’re aiming for compatibility with older versions of C++ or C.

Even if you don’t need to use a variable in those contexts, constexpr evaluation is different from optimizer constant evaluation, and generally better if you can use it. In particular, the optimizer will give up if an expression is too hard to evaluate (depending on implementation-specific heuristics), whereas constexpr will either succeed or give an error (depending only on language rules). It’s also a completely separate code path in the compiler. There are some cases where optimizer constant evaluation can do things constexpr can’t, but most of those have been removed or ameliorated in recent C++ standards.

So it’s often an improvement to tag anything you want to be evaluated at compile time as constexpr, and rarely worse. However, if an expression is so trivial that it’s obvious the optimizer will be able to evaluate it, and you don’t need it in contexts that require a constant expression, then there’s no concrete benefit either way and it becomes a matter of taste. Personally, I wouldn’t tag this particular pi/2 variable constexpr or const, because it does satisfy those criteria and I personally prefer brevity. But I understand why some people prefer a rule of “always constexpr if possible”, either because they like the explicitness or because it’s a simpler rule.

7 days agocomex

Cool, although more ILP (instruction-level parallelism) might not necessarily be better on a modern GPU, which doesn't have much ILP, if any (instead it uses those resources to execute several threads in parallel).

That might explain why the original Cg (a GPU programming language) code did not use Estrin's, since at least the code in the post does add 1 extra op (squaring `abs_x`).

(AMD GPUs used to use VLIW (very long instruction word) which is "static" ILP).

7 days agojaen
[deleted]
7 days ago

> It also gets in the way of elegance and truth.

That’s quite subjective. I happen to find trigonometry to be elegant and true.

I also agree that trigonometric functions lack efficiency in software.

7 days agojagged-chisel

>> It also gets in the way of elegance and truth.

Where did that come from in the article?

7 days agodef-pri-pub

I revisited that article and ... now I have no idea. Maybe I stumbled into some other trig-related article and came back here. Or maybe this one had some A/B content going on?

The only thing I remember at this point is that I copied and pasted that sentence (I didn't type it.) Even search doesn't find the sentence anywhere but HN.

7 days agojagged-chisel

Search finds that sentence on this blog post https://iquilezles.org/articles/noacos/

7 days agoFEELmyAGI

Thanks for finding it! Still not sure how I got there while thinking I was at "Even Faster Asin()..."

7 days agojagged-chisel

At the people saying my suggestion in the previous thread was incorrect: booyah! o/

5 days agoeska

I'm surprised that the compiler couldn't see through this.

6 days ago3836293648

I think it is `atan` function. Sin is almost a lookup query.

7 days agofatih-erikli-cg

On modern machines, looking things up can be slower than recomputing it, when the computation is simple. This is because the memory is much slower than the CPU, which means you can often compute something many times over before the answer from memory arrives.

7 days agoxyzzyz

Not just modern machines, the Nintendo64 was memory bound under most circumstances and as such many traditional optimizations (lookup tables, unrolling loops) can be slower on the N64. The unrolling loops case is interesting. Because the cpu has to fetch more instructions this puts more strain on the memory bus.

If curious, On a N64 the graphics chip is also the memory controller so every thing the cpu can do to stay off the memory bus has an additive effect allowing the graphics to do more graphics. This is also why the n64 has weird 9-bit ram, it is so they could use a 18-bit pixel format, only taking two bytes per pixel, for cpu requests the memory controller ignored the 9th bit, presenting a normal 8 bit byte.

They were hoping that by having high speed memory, 250 mHz, the cpu ran at 90mHz, it could provide for everyone and it did ok, there are some very impressive games on the n64. but on most of them the cpu is running fairly light, gotta stay off that memory bus.

https://www.youtube.com/watch?v=xFKFoGiGlXQ (Kaze Emanuar: Finding the BEST sine function for Nintendo 64)

7 days agosomat

> This is also why the n64 has weird 9-bit ram, it is so they could use a 18-bit pixel format, only taking two bytes per pixel, for cpu requests the memory controller ignored the 9th bit, presenting a normal 8 bit byte.

The Ensoniq EPS sampler (the first version) used 13-bit RAM for sample memory. Why 13 and not 12? Who knows? Possibly because they wanted it "one louder", possibly because the Big Rival in the E-Mu Emulator series used μ-law codecs which have the same effective dynamic range as 13-bit linear.

Anyway you read a normal 16-bit word using the 68000's normal 16-bit instructions but only the upper 13 were actually valid data for the RAM, the rest were tied low. Haha, no code space for you!

7 days agoErroneousBosh

The N64 was a particularly unbalanced design for its era so nobody was used to writing code like that yet. Memory bandwidth wasn't a limitation on previous consoles so it's like nobody thought of it.

7 days agogzread

Unless your lookup table is small enough to only use a portion of your L1 cache and you're calling it so much that the lookup table is never evicted :)

7 days agoconnicpu

Even that is not necessarily needed, I have gotten major speedups from LUTs even as large as 1MB because the lookup distribution was not uniform. Modern CPUs have high cache associativity and faster transfers between L1 and L2.

L1D caches have also gotten bigger -- as big as 128KB. A Deflate/zlib implementation, for instance, can use a brute force full 32K entry LUT for the 15-bit Huffman decoding on some chips, no longer needing the fast small table.

7 days agoack_complete

It's still less space for other things in the L1 cache, isn't it?

7 days agofph

It may be, especially when it comes to unnecessary cache. But I think `atan` is almost a brute force. Lookup is nothing comparing to that.

Sin/cos must be borders of sqrt(x²+y²). It is also cached indeed.

7 days agofatih-erikli-cg

What do you mean brute force?

We can compute these things using iteration or polynomial approximations (sufficient for 64 bit).

7 days agogroundzeros2015

There is a loop of is it close enough or not something like that. It is a brute force. Atan2 purely looks like that to me.

7 days agofatih-erikli-cg

It’s not just guessing, there is theory to prove convergence and rates of converge.

Many algorithms require iteration.

4 days agogroundzeros2015

I don't think these functions are programmed as it looks like they are in their Math form. Atan2 is something like a line-to rotating, if the given point is close to any pixel of line-to, returns how many times the line to is rotated. It is almost a motion but an algorithm. This is why I'm telling it is a brute force.

4 days agofatih-erikli-cg

> Sin/cos must be borders of sqrt(x²+y²). It is also cached indeed

This doesn't make a ton of sense.

7 days agoBigTTYGothGF

In what way do you think a sin function is computed? It is something that computed and cached in my opinion.

I think it is stored like sintable[deg]. The degree is index.

7 days agofatih-erikli-cg

> In what way do you think a sin function is computed?

In some way vaguely like this: https://github.com/jeremybarnes/cephes/blob/master/cmath/sin...

> I think it is stored like sintable[deg]. The degree is index.

I can think of a few reasons why this is a bad idea.

1. Why would you use degrees? Pretty much everybody uses and wants radians.

2. What are you going to do about fractional degrees? Some sort of interpretation, right?

3. There's only so much cache available, are you willing to spend multiple kilobytes of it every time you want to calculate a sine? If you're imagining doing this in hardware, there are only so many transistors available, are you willing to spend that many thousands of them?

4. If you're keeping a sine table, why not keep one half the size, and then add a cosine table of equal size. That way you can use double and sum angle formulae to get the original range back and pick up cosine along the way. Reflection formulae let you cut it down even further.

There's a certain train of thought that leads from (2).

a. I'm going to be interpreting values anyway

b. How few support points can I get away with?

c. Are there better choices than evenly spaced points?

d. Wait, do I want to limit myself to polynomials?

Following it you get answers "b: just a handful" and "c: oh yeah!" and "d: you can if you want but you don't have to". Then if you do a bunch of thinking you end up with something very much like what everybody else in these two threads have been talking about.

7 days agoBigTTYGothGF

It isnt good idea to store such values in code. I think it is something that computed when a programming environment is booting up. E.g. when you run "python", or install "python".

I try to understand how Math.sin works. There is Math.cos. It is sin +90 degrees. So not all of them is something that completes a big puzzle.

6 days agofatih-erikli-cg
[deleted]
6 days ago

There's no nice way of saying this, and I mean no malice here, but I think you're exceptionally confused or ignorant, and I don't think it would be rewarding for either of us to continue this conversation.

6 days agoBigTTYGothGF

It's ok if you don't reply If you don't have something to add to my saying. I think it is generated in like

for x in range(0, 90): for y in range(0, 90): if xx + yy < 90*90: # it is in circle

So for the each x, the one that has the greatest y will be the sin.

Something like floatrange(0,1,0.001) may work too.

6 days agofatih-erikli-cg

> I think it is generated in like

You can think whatever you want, that's no substitute for being correct.

6 days agoBigTTYGothGF

This is not about being correct. Posted article looks like a clickbait. I am digging what really is about. I would like to dig more Imho. I am looking for work here.

5 days agofatih-erikli-cg

Did you try polynomial preprocessing methods, like Knuth's and Estrin's methods? https://en.wikipedia.org/wiki/Polynomial_evaluation#Evaluati... they let you compute polynomials with half the multiplications of Horner's method, and I used them in the past to improve the speed of the exponential function in Boost.

7 days agothomasahle

yes, Estrin's method is the update

7 days agokzrdude

Sorry, I said that wrong. Estrin's doesn't reduce the number of multiplications.

7 days agothomasahle

If your goal is reducing the number of multiplications, I imagine it would make sense to factor that polynomial into degree-1 and degree-2 factors.